FLDOS
Project currently on hold to work on dungeon crawler rpg: https://rgreen.itch.io/procedural-rpg-dungeon-crawler
I am new to programming and learning unity on my own. I suck at drawing and 3D modelling so I am making a Text Adventure RPG. I just started learning C# so I have no idea how to do networking and therefore my first game will be single player.
I am 41 years old and grew up during the age of Text RPGs and MUDs. I plan to make a game like those yet incorporate modern day ideas such as procedural generation. I want my game to be a different experience every time a new game is started.
I also want the world to evolve and grow on its own around the player as well as have near infinite progression.
Eventually when it is complete or near complete I will switch it from WEBGL to downloadable so that games can be saved, etc. It is currently only up here as WEBGL to show you my progress as I go.
Current Features:
I just started this project so currently all you can do is walk around and look at stuff. I spent a lot of time on the procedural generation script and the minimap. Since the world is generated on the fly I needed the minimap to be able to update itself on the fly as well.
So far it generates the Central District of the starting town and places down a Town Hall building in the center of it. The layout should be different every time the game is started.
Status | On hold |
Platforms | HTML5 |
Author | RGreen |
Genre | Role Playing, Adventure |
Made with | Unity |
Tags | Fantasy, Magic, Procedural Generation, Singleplayer, Text based, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Development log
- UpdateSep 12, 2022
- UpdateSep 08, 2022
- Tiny UpdateSep 08, 2022
- Small UpdateSep 07, 2022
- Procedurally Generated Text Adventure RPGSep 07, 2022