Navigation Overhaul & Targeting UI Update


Patch Notes
Bug Fixes
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Fixed an issue where stars were generating at incorrect sizes.
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Fixed a problem causing sector sizes to expand excessively when placing POIs.
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Fixed warpgates not aligning correctly with the sectors they connect to.
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Fixed FPS drops caused by asteroids spawning on top of other objects, resulting in unnecessary physics collisions.
Changes
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Pulse Drive now automatically disengages when entering a POI’s radius.
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Added a 1.5-second grace period to Pulse Drive auto-stop, allowing players to pulse past or away from nearby POIs.
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Updated distance units for clarity:
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1 unit = 1 meter
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1,000 m = 1 km
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1,000 km = 1 AU
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The “Set Destination” button in the Market UI now automatically creates a waypoint to the selected station.
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Off-screen asteroid indicators now appear at 20% alpha to reduce UI clutter.
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New game generation now begins with 200 sectors for a larger starting universe.
Additions
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Implemented a new Waypoint System with on-screen waypoint icons for navigation.
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Added a Destination / Waypoint / Route widget in the upper-left corner when a destination is active.
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Introduced a fully featured Target Window, displaying:
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Target Name
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Authority & Logo
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Authority Role
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Reputation Status
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Bounty (if applicable)
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Ship Class
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Distance
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Files
Get Forsaken Legacy: Dawn of Shadows
Forsaken Legacy: Dawn of Shadows
4X Space-Sim Strategy RPG
| Status | In development |
| Author | RGreen |
| Genre | Strategy, Role Playing |
| Tags | 3D, 4X, Economy, Exploration, Procedural Generation, Sandbox, Singleplayer, Space Sim |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Travel Unlocked! Warpgates, Market Hub & UI Improvements5 days ago
- Title Screen & Demo WIP17 days ago
- Working on Fleet Combat47 days ago
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