Forsaken Legacy: Dawn of Shadows
FOR THE BEST EXPERIENCE AND BEST FPS DOWNLOAD THE STANDALONE .ZIP VERSION BELOW AND EXTRACT IT THEN JUST RUN THE GAME
If the controls aren't working when you first enter fullscreen in HTML version just hit CONTROL a few times and it will be back to normal, HTML versions are finicky.
Latest Updates
[11/2/2025]
- Updated the way faction colors are determined.
- Added small & medium laser turret.
- Add new ship: Direwolf [Cruiser].
- Added a Title Screen with infinite battle in background. Fight in the battle you saw during the title screen or go explore on your own.
- Remade Indicator system entirely.
- Fixed layering bug that caused some objects to show on top of objects they wern't suppose to.
- Ship weapons & Ship skin texture now match authority color.
- Additional improvements to the turret target selection and firing AI.
- Made HTML version less janky, although textures and sounds are heavily compressed to make the ZIP file small enough to play while embedded.
[10/4/2025]
- GalaxyMap added, Hit 'M' to toggle it.
- Authority logos now show to left of indicators
- New squad member / fleet status interface windows.
- Massive optimizations to AI and Weapon Controller code gaining an additional 20-30fps during fleet battles, also improved turret behavior.
- Procedural Background Nebula and Stars. Backgrounds have procedurally generated Density, Color, Rotation, Scale, Depth, and Transparency so that each sector will have a unique look.
- Procedurally Dynamic Lighting based on the Celestial Stars in the system. The Lights Intensity is defined by the distance from the star and its color is defined by the star type/star color. The ambient color is the reverse of the combined starlight's color for a cinematic look. Combined with the Procedural Nebulas this makes each sector look completely unique.
- Procedural Asteroid Spine Lines throughout the entire sector generated completely different for each sector.
- Fleet Combat with Squadrons and Fleet Leaders/Squadron Leaders. Complicated AI to divide rolls and targets.
- Explosion Effects for Ships during combat upon death.
- Pulse Drive system that allows fast travel throughout the sector.
- Ability to scan unknown Points of Interest with the E key when they crosshair is near the indicator.
| Updated | 4 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Author | RGreen |
| Genre | Strategy, Role Playing |
| Made with | Unity |
| Tags | 3D, 4X, Economy, Exploration, Procedural Generation, Sandbox, Singleplayer, Space Sim |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, Interactive tutorial |
Download
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Click download now to get access to the following files:
UnityPlayer.zip 251 MB
Development log
- [Devlog 11/2/2025]: Title Screen & Demo WIP7 days ago
- Devlog [10/04/2025]: Working on Fleet Combat36 days ago
- Devlog [12/19/2024]: Economy Window & Bug FixesDec 19, 2024
- Devlog [12/12/2024]: Big UpdateDec 12, 2024
- Devlog [11/28/2024]: Galaxy MapNov 28, 2024
- Devlog [11/25/2024]: Docking/Warpgates/NpcsNov 25, 2024
- Devlog [10/24/2024] : SpacestationsOct 24, 2024






