Untitled Space Game
A downloadable game for Windows and macOS
Untitled Space Game is a procedurally generated 4X space simulation game that starts you as a humble pilot with a basic ship and limitless potential. Your journey begins as a nobody, mining asteroids and trading goods, but in time, you'll rise to command fleets, influence economies, forge alliances, and conquer the galaxy.
Core Features (Current Build)
- Dynamic Galaxy Generation Every new game offers a unique universe, with procedurally generated sectors, star systems, asteroid belts, and factions. Stations are crafted procedurally, reflecting their roles within the galaxy, from mining hubs to industrial powerhouses.
- Economy and Trade
Engage with a living economy where stations refine raw materials and produce goods.
- Mine asteroids for ore and sell it to stations, fueling the production of base materials.
- Trade between sectors, capitalizing on supply and demand.
- Witness AI-controlled NPCs actively mining, trading, and contributing to the galaxy's economy, both locally and in simulated space.
- Waypoints and Navigation
Effortlessly navigate the vast galaxy using a waypoint system.
- Travel through warpgates to connect sectors.
- Utilize an intuitive economy window to plan trade routes and set destinations.
- Galaxy Map A fully functional galaxy map lets you chart your course and monitor sector locations and connections.
- Procedural Detail
- NPCs are uniquely named using a Markov Generator for added immersion.
- Stations and their components are generated with purpose, tailored to their role within the galaxy.
Long-Term Vision
In its final form, Untitled Space Game will expand far beyond its current scope:
- Build your empire, starting with a small ship and growing to control fleets and stations.
- Conquer sectors, wage wars, and dominate the galaxy through diplomacy, trade, and military might.
- Experience a fully realized 4X strategy game, where exploration, expansion, exploitation, and extermination intertwine.
WebGL Version Update
Due to technical limitations with WebGL, background tasks are not supported in this environment. Since these tasks are integral to the game’s core functionality, I have decided to discontinue the HTML version to ensure the game runs as intended.
You can download the fully functional version using the link below. Thank you for your understanding and continued support!
Update 12/19/2024
CHANGES
- Ship Scaling: Ships, weapons, and projectiles have been scaled up by 30x to improve visibility at a distance and make hitting targets with projectiles more intuitive.
- AI Collision Avoidance: AI ships now feature improved collision avoidance, actively steering to avoid obstacles and other objects in space.
- Economy Window: Introduced a comprehensive economy interface that lists all wares available in the galaxy, along with stations buying/selling them, their prices, and key economic statistics.
- Waypoint System: Added a new waypoint system with markers in the overview and in-space indicators. These include icons and a destination tracker conveniently placed in the top-left corner near the overview window.
- Destination Button: The Set Destination button in the economy window now assigns the selected station as your destination waypoint, streamlining navigation.
BUG FIXES
- Inventory Drag-and-Drop: Resolved an issue with dragging and dropping items between inventory windows. The functionality now works as intended.
- Economy Supply Calculation: Fixed a bug where reserved cargo was being incorrectly counted as supply. Supply is now accurately calculated based on the current contents of station cargo holds.
- Empty Destination List Issue: Fixed a bug where the Set Destination button appeared in the economy window even when no stations were listed.
TODO
- Trend Graph: Implement functionality for the Trend Graph button in the economy market window.
- Remote Purchases: Add the ability to remotely purchase wares directly from the economy market window.
- Asset Management: Develop an interface to view and manage all assets owned by the player.
- Window Minimization: Add functionality to minimize interface windows for better screen management.
- Docked Buy/Sell Interface: Introduce a buy/sell interface for trading while docked at stations.
- Combat Visuals: Add visual effects for ship impacts when hit by projectiles and implement destruction mechanics when a ship’s hull reaches zero.
- Ship Status Indicators: Display real-time status indicators in space for damaged ships.
Updated | 5 days ago |
Status | In development |
Platforms | Windows, macOS |
Author | RGreen |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | 3D, 4X, Economy, Exploration, Procedural Generation, Sandbox, Singleplayer, Space Sim, Unity |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls, Interactive tutorial |
Download
Install instructions
Download and extract the .zip file then just run the game.
Development log
- Devlog [12/19/2024]: Economy Window & Bug Fixes22 days ago
- Devlog [12/12/2024]: Big Update29 days ago
- Devlog [11/28/2024]: Galaxy Map43 days ago
- Devlog [11/25/2024]: Docking/Warpgates/Npcs46 days ago
- Devlog [10/24/2024] : Spacestations78 days ago