Devlog [11/25/2024]: Docking/Warpgates/Npcs


Added a few things:

  • Warpgates now warp, you can activate them by flying close and  hitting the 'F' key.
  • Docking at stations is functional, you can dock by flying close and hitting the 'F' key.
  • Added npc characters to the game.
  • Added factions and reputation system to game, for now I generate 6 factions at start and assign random reputation levels for testing purposes, so far reputation doesn't do anything other than effect prices.
  • Added procedurally generated Logos to authorities the player/npcs can join. So far I only have 1 possible border and background for it to pick from but I plan to add more borders/background/ and icons for them.
  • Updated indicators to show Authority of the target object as well as its logo/if any and color based on reputation level.
  • I refactored alot of my code to improve performance and make it easier for myself to read in future, was getting a bit complex and messy.
  • Added inventory system and tooltips to display what you are hovering over, right clicking on an item in inventory brings up a context menu if its an item you own. Items are draggable between inventory windows. No ship inventory yet working on it.
  • Dynamic economy is working and updates every 1 second in game, the prices are low because there are only 5 stations in the entire universe right now so not much supply/demand. It will naturally evolve on its own as I add more in the future the code for it is all done.

Next on the To Do List:

  • Galaxy map
  • Diplomacy Window
  • Sector map
  • Ship inventory
  • Market interface for station
  • Minimizing Windows
  • Profile window to check your money/stats/assets/etc.
  • Mining

Files

UnityPlayer.zip 106 MB
16 days ago
index.zip Play in browser
16 days ago

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