Major Update - Build 1.0.1


Major Update - 1.0.1

  • Items now have Attribute Modifiers (Anytime an item is pulled from the itemDatabase and put in game it has a change to gain bonus attributes based on dungeon level).
  • Item Levels - When an item is generated its stats are analyzed and it is given an Item level to indicate its potential power.
  • Enemy drops - Enemies now drop loot! (50% chance for each item in their inventory to drop - high for testing purposes).
  • New Tooltip - New fancy tooltip when looking in inventory or equipment to show the new Statistic modifers.
  • Effects - Effect implimentation now in game, not noticeable yet but the HP potion doesnt simply increase HP it adds a Heal effect with a duration of 0 so it only ticks once. By simply changing its duration to 10 and interval to 1 I can create a heal over time effect.
  • Attributes now affect Statistics! Strength increases damage with melee weapons, Endurance increases defense and HP, Agility increases ranged damage, and Intelligence increases Magic Weapon Damage. No implimentation for Luck or Wisdom yet.
  • Experience and Leveling up - Experience bar added and experience gained upon killing enemies, its now possible to level up! Doesn't do much yet though.
  • Major refactoring - Deleted well over 1,000 lines of code combining the scripts for the player and enemies together into one. They now link such as "Player > Entity > Damageable > Monobehavior" and "Enemy > Entity > Damageable > Monobehavior". This means I can make it so the enemies are capable of everything the player is capable of.

Files

Build-1.0.1.zip Play in browser
Jan 18, 2024

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