Update 1.0.6 - Lots of Stuff!


Update - 1.0.6 - Lots of Stuff!

Changes

  • Redid weapon generation system, now combined by various parts similiar to monsters.
  • Added two-handed blade weapon, Greatsword.
  •  Reduced the amount of damage you gain when equipping an offhand dual wield melee weapon, the offhand weapon only gives half of its attack power, dual wielding was too strong with the addition of skills.
  • Added a weapon quality system, weapon quality effects various statistics of a weapon including damage min/max cd and range.
  • Nerfed bows, bow CD was 0.2 now the maximum is 0.3 with CD increasing depending on quality of bow.
  • 2 new melee attack skills added: Boomerang blade & Blooming Death.
  • Armor added to the game, Added a generic set that doesn't show when equipped (will change this later) and The Spectre set that shows upon equipping, set armor has better stats then generic.
  • Added currency system gold, when an enemy is killed it drops its gold and it flies over to you to be added to your inventory gold count.
  • Skill leveling up now implemented, every time you use a skill you gain 'Xp += (Cooldown / 30f)' so skills with fast cooldowns don't get much xp per use but skills with long CDs get a lot, when a skill levels up it gains a 10% boost so by Lv10 skills will be 100% more powerful.
  • Updated skill tooltip to reflect added requirements to use certain skills.
  •  Doubled the size of the expanded minimap when hitting TAB to show a wider field of view of the map to prevent getting lost and fixed positioning of enemy indicators on it, they are now perfectly accurate.

Files

Build-1.0.6.zip 27 MB
98 days ago

Get Procedural RPG Dungeon Crawler

Leave a comment

Log in with itch.io to leave a comment.