Major Update - Build 1.0.7!


New Party System added!

Major Update - 1.0.7

  • Added a Title Screen.
  • Added a Character Creation Screen.
  • Started work on a Central Hub area where player will be able to buy/sell/get quests in-between dungeons (only has 1 npc inside a building so far that will teleport you to dungeon).
  • You can now get rid of items by dragging them from inventory and dropping them on the ground.
  • Added comparison tooltips so you don't have to constantly open equipment window to see if what you are wearing is better.
  • Equipment window and character status window combined together into one window: Character Overview.
  • Fixed a bug where closing inventory with hotkey while mousing over an item would make tooltips remain active.
  • Semi-fixed a bug with boomerang blade (don't know how to reproduce so cant 100% fix yet). It will no longer mess up equip graphic when it comes back when bug occurs.
  • HP regen now works properly.
  • Added item effects: Health%, HpRegen%, MpRegen%, Strength%, Endurance%, Agility%, Luck%, Intelligence%, Wisdom%, Defense%.
  • Added item rarity on top of item quality, Now items can also be: Normal, Uncommon, Rare, Heroic, Mythic, or Legendary.
  • Added level requirements to items of a higher level than player.
  • NPCs now have a 30% chance for each slot to get equipment per spawn, and a 50% chance per item they have to drop it upon death.
  • Attributes no longer increase upon leveling up, instead you gain Attribute Points which you can now spend to raise whichever attribute you want.
  • Defense calculation rebalancing, Damage Reduction stat removed.
  • Now that there are multiple zones I added a fade in/out sequence as well as a title pop-up indicating the zone you are entering.
  • Enemies in Dungeon can vary in level now, being up to 5 levels higher than the current dungeon Level.
  • Reworked the way stats are calculated for ranks on enemies, now higher ranks are rarer but they will be much stronger when encountered. Example: An elite (rank 1) is 2x stronger than a normal (rank 4) and a Boss (rank 1) is 2x stronger than a elite (rank 4) etc.
  • Restricted attacking and using offensive skills in the Central Hub area.
  • Increased XP required to reach Level 2 from 30 to 50, leveling up was too easy.
  • Add party system and party window, since it is still a WIP you can currently add/remove/reroll your party members freely to test it out.

Files

Build-1.0.7.zip 27 MB
91 days ago

Get Procedural RPG Dungeon Crawler

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