Update - 1.0.5 [Balancing]


Update - 1.0.5 - Balancing

Changes

  • Player starting statistics increased to lower initial difficulty level and enemy generation changed to not always produce the highest difficulty version of the monster.
  • Rank system for enemy difficulty: difficulty levels are normal, elite, boss, & legendary. level of difficulty has 4 ranks; each rank representing how close they are to the next difficulty level. At rank 5 they progress to the next level so a normal rank 5 becomes an elite rank 1 and so on. Legendary is an extremely rare spawn and will possess a challenge much greater than the average boss and these can spawn in place of regular enemies so be aware they are considered kind of like unique encounters. Right now there are no rewards for killing one aside from massive experience points but I will add that in later.
  • Dungeon Generates with 10 rooms now and boss room is placed at furthest location from starting point.
  • Target window updated to reflect changes to difficulty ranking system.
  • Added a help window for controls which can be accessed by clicking the Controls button on the bottom left corner of screen.
  • Quests will show a green line indicating completed for 30 seconds then be taken off the quest list as to not clog it with completed quests.

Files

Build-1.0.5.zip 27 MB
Feb 04, 2024

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