Update 1.1.0


Patch Notes [Version 1.1.0]

  • Added new melee skill: Heroic Leap.
  • fixed a bug that prevented AI restriction of skills based on skill requirements, now bow characters will no longer use melee skills.
  • Added buff window to partymembers to show what buffs they currently have.
  • Overhauled coded for item drops on ground, should significantly improve performance when there are alot of item drops on screen, also added a timer so they despawn after 5min.
  • Overhauled item generation code, now items of higher tier will always be better then items of lower tier, quality plays a bigger role as well and is restriced by tier.
  • party members are no longer lost upon death, their profile is stored and restored upon respawning giving them persistence throughout the game.
  • added a profile button to partymember screen that will allow you to spend their attribute points and change their equipment, adding the personalization of partymembers.
  • fixed a bug that caused revive points to remain even after the player respawned.
  • item quality no longer effects bow cooldown and range, it was resulting in bow enemies having drastically erratic differences in difficulty.
  • added map patrols that travel between rooms, my pathfinding AI is custom made from scratch so its not 100% perfect, still a WIP.
  • Previously you couldn't pull monsters out of a room because your partymembers would always attack so I added an interface to control your partymembers, now you have more control over them.

 Known Bugs

  • Destructable crates will sometimes spawn outside of dungeon map, do not know why. I am currently working on a fix.
  • Very rarely party members will rebuff themselves when their buff timer is up even though they already have the buff resulting in double-buffs.

Files

Build-1.1.0.zip 30 MB
79 days ago

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